nexttick是啥
nextTick是Vue提供的一个全局API,由于Vue的异步更新策略导致我们对数据的修改不会更新,如果此时想要获取更新后的Dom,就需要使用这个方法.
vue的异步更新策略意思是如果数据变化,vue不会立刻更新dom,而是开启一个队列,把组件更新函数保存在队列里,在统一事件循环中发生的所有数据变更会异步的批量更新,这一策略导致我们对数据的修改不会立即体现在dom上,此时如果想要获取更新后的dom状态,就要使用nexttick
nextTick所指定的回调会在浏览器更新DOM完毕之后再执行。即在一次事件循环中,更新了数据,把更新Dom的操作放入队列中,使用了nextTick,则把nextTick里的回调放入队列中,执行完所有的同步代码后,去执行微任务,即依次调用队列里的函数。
函数签名:
nextTick<T = void, R = void>(this: T, fn?: (this: T) => R): Promise<Awaited<R>>:
this:不是参数,是ts中的一个语法,给 this 定义类型。给用于绑定回调函数中的 this 上下文,可以省略。
fn:要异步执行的回调函数,是一个函数,可以省略。
函数返回一个 Promise,Promise 的泛型为 Awaited,表示回调函数执行后的返回值。
使用场景:
- created中想要获取dom时
- 响应式数据变化后获取dom更新后的状态,比如希望获取列表更新后的高度
vm.name = 'changed'
vm.$nextTick(()=>{ // 要在更新数据的后面使用
console.log(app.innerHTML)
})
vue2、vue3中nexttick源码
简单来讲就是nexttick回调函数使用promise.then方式放入了异步,在所有dom都更新完成后才调用
先上一个小例子,(来自https://b23.tv/AmCLtgx),
async increment() {
this.count++;
//dom还未更新
console.log(document.getElementById('counter').textContent)//0
await nextTick();
//dom已经更新
conosle.log(document.getElementById('counter').textContent)//1
我们先看,响应式数据count改变之后,会发生什么. (具体代码讲解放在代码注释里了,以下为vue3源码)
- 让与响应式数据相关连的函数去排队,调用queueJob()
源码位置:(太长了,只放一部分)
https://github.com/vuejs/core/blob/main/packages/runtime-core/src/renderer.ts
// 为组件创建一个响应式效果,以便在组件的依赖项发生变化时触发重新渲染,换句话说,就是一个响应式数据改变后, 与它相关联的函数用什么方式去执行
// create reactive effect for rendering
const effect = (instance.effect = new ReactiveEffect(
componentUpdateFn,//与响应式数据相关联的函数
NOOP,//空函数,,表示没有特定的调度逻辑
() => queueJob(update),//响应式数据改变后,不会立刻执行componentUpdateFn,而是让componentUpdateFn去排队,在未来某一时刻执行、
instance.scope, // track it in component's effect scope
))
- 排队函数具体内容
源码位置:
https://github.com/vuejs/core/blob/main/packages/runtime-core/src/scheduler.ts
queueJob方法: 把上一步中输入的参数update(也就是job)按特定规则推到queue任务队列里, 调用queueFlush()
export function queueJob(job: SchedulerJob) {
// the dedupe search uses the startIndex argument of Array.includes()
// by default the search index includes the current job that is being run
// so it cannot recursively trigger itself again.
// if the job is a watch() callback, the search will start with a +1 index to
// allow it recursively trigger itself - it is the user's responsibility to
// ensure it doesn't end up in an infinite loop.
//先检查queue数组是否为空,或者job是否已经包含在queue数组中。这个检查确保相同的job不会被多次排队。
if (
!queue.length ||
!queue.includes(
job,
isFlushing && job.allowRecurse ? flushIndex + 1 : flushIndex,
)
) {
if (job.id == null) {//如果job无id属性,把job插入到queue数组末尾
queue.push(job)
} else {//如果job有id属性,就按照id把job插入到queue数组中特定位置
queue.splice(findInsertionIndex(job.id), 0, job)
}
queueFlush()//刷新队列
}
}
queueFlush方法: 把flushJobs(真正刷新队列的函数)放在promise.then里,等同步任务都完成后才真的刷新队列,再执行里面的更新函数
function queueFlush() {//刷新队列方法
if (!isFlushing && !isFlushPending) {//当前没有正在进行的刷新操作,并且没有待处理(被挂起)的刷新操作
isFlushPending = true//表示有一个刷新操作待处理(被挂起)
currentFlushPromise = resolvedPromise.then(flushJobs)
}//注意这里是promise,属于微任务,所以会在未来某一时刻异步的执行,因此,当flushjob这个方法真正执行时,其实其他所有的同步代码都已经执行完了
}
flushjob方法:按特定顺序(从父组件更新到子组件遍历并执行任务队列queue中的任务, 并处理执行过程中的任何错误。
function flushJobs(seen?: CountMap) {//循环遍历所有的组件更新函数,去更新所有的组件
isFlushPending = false
isFlushing = true
if (__DEV__) {
seen = seen || new Map()
}
// Sort queue before flush.
// This ensures that:
// 1. Components are updated from parent to child. (because parent is always
// created before the child so its render effect will have smaller
// priority number)
// 2. If a component is unmounted during a parent component's update,
// its update can be skipped.
queue.sort(comparator)//排序,确保组件从父组件更新到子组件,并允许跳过已卸载组件的更新。
// conditional usage of checkRecursiveUpdate must be determined out of
// try ... catch block since Rollup by default de-optimizes treeshaking
// inside try-catch. This can leave all warning code unshaked. Although
// they would get eventually shaken by a minifier like terser, some minifiers
// would fail to do that (e.g. https://github.com/evanw/esbuild/issues/1610)
const check = __DEV__
? (job: SchedulerJob) => checkRecursiveUpdates(seen!, job)
: NOOP
try {//遍历作业队列。
for (flushIndex = 0; flushIndex < queue.length; flushIndex++) {
const job = queue[flushIndex]
if (job && job.active !== false) {
if (__DEV__ && check(job)) {
continue
}
callWithErrorHandling(job, null, ErrorCodes.SCHEDULER)
}
}
} finally {
flushIndex = 0
queue.length = 0
flushPostFlushCbs(seen)
isFlushing = false
currentFlushPromise = null
// some postFlushCb queued jobs!
// keep flushing until it drains.
if (queue.length || pendingPostFlushCbs.length) {//若queue仍然有作业,或有待处理的后续刷新回调,则递归调用flushjob,直到队列为空且所有回调都执行完毕
flushJobs(seen)
}
}
}
nextTick: 获取queueFlush中用到的resolvedPromise, 用then方法执行nexttick的回调函数,
export function nextTick<T = void, R = void>(
this: T,//确保回调函数fn在执行时具有正确的上下文
fn?: (this: T) => R,
): Promise<Awaited<R>> {
const p = currentFlushPromise || resolvedPromise
return fn ? p.then(this ? fn.bind(this) : fn) : p
}//如果提供了回调函数 fn,则在 p 的 promise 对象上调用 then 方法。如果有可用的 this 上下文,则使用 bind 方法将 fn 函数绑定到 this 上下文。否则,直接使用 fn。
//如果未提供回调函数(fn 为假值),则直接返回 p 的 promise 对象。
回看一开始的例子,
async increment() {
this.count++;//导致组件更新函数入队
//dom还未更新
console.log(document.getElementById('counter').textContent)//0
await nextTick();//导致下面所有代码封装成一个匿名函数,并放到刚才的组件更新函数后面,
//因此清空队列的时候,会先把所有的组件全清空后,才会执行nexttick后的延迟的语句或回调函数
//dom已经更新
conosle.log(document.getElementById('counter').textContent)//1
vue2中netxtick源码位置:
https://github.com/vuejs/vue/blob/main/src/core/util/next-tick.ts
里面用到了优雅降级,可以看看,不多写了
/* globals MutationObserver */
import { noop } from 'shared/util'
import { handleError } from './error'
import { isIE, isIOS, isNative } from './env'
export let isUsingMicroTask = false
const callbacks: Array<Function> = []
let pending = false
function flushCallbacks() {
pending = false
const copies = callbacks.slice(0)
callbacks.length = 0
for (let i = 0; i < copies.length; i++) {
copies[i]()
}
}
// Here we have async deferring wrappers using microtasks.
// In 2.5 we used (macro) tasks (in combination with microtasks).
// However, it has subtle problems when state is changed right before repaint
// (e.g. #6813, out-in transitions).
// Also, using (macro) tasks in event handler would cause some weird behaviors
// that cannot be circumvented (e.g. #7109, #7153, #7546, #7834, #8109).
// So we now use microtasks everywhere, again.
// A major drawback of this tradeoff is that there are some scenarios
// where microtasks have too high a priority and fire in between supposedly
// sequential events (e.g. #4521, #6690, which have workarounds)
// or even between bubbling of the same event (#6566).
let timerFunc
//优雅降级
// The nextTick behavior leverages the microtask queue, which can be accessed
// via either native Promise.then or MutationObserver.
// MutationObserver has wider support, however it is seriously bugged in
// UIWebView in iOS >= 9.3.3 when triggered in touch event handlers. It
// completely stops working after triggering a few times... so, if native
// Promise is available, we will use it:
/* istanbul ignore next, $flow-disable-line */
if (typeof Promise !== 'undefined' && isNative(Promise)) {//首先,判断是否原生支持Promise
const p = Promise.resolve()
timerFunc = () => {
p.then(flushCallbacks)
// In problematic UIWebViews, Promise.then doesn't completely break, but
// it can get stuck in a weird state where callbacks are pushed into the
// microtask queue but the queue isn't being flushed, until the browser
// needs to do some other work, e.g. handle a timer. Therefore we can
// "force" the microtask queue to be flushed by adding an empty timer.
if (isIOS) setTimeout(noop)
}
isUsingMicroTask = true
} else if (//其次 判断是否原生支持MutationObserver
!isIE &&
typeof MutationObserver !== 'undefined' &&
(isNative(MutationObserver) ||
// PhantomJS and iOS 7.x
MutationObserver.toString() === '[object MutationObserverConstructor]')
) {
// Use MutationObserver where native Promise is not available,
// e.g. PhantomJS, iOS7, Android 4.4
// (#6466 MutationObserver is unreliable in IE11)
let counter = 1
const observer = new MutationObserver(flushCallbacks)
const textNode = document.createTextNode(String(counter))
observer.observe(textNode, {
characterData: true
})
timerFunc = () => {
counter = (counter + 1) % 2
textNode.data = String(counter)
}
isUsingMicroTask = true
} else if (typeof setImmediate !== 'undefined' && isNative(setImmediate)) {// 再次 判断是否原生支持setImmediate
// Fallback to setImmediate.
// Technically it leverages the (macro) task queue,
// but it is still a better choice than setTimeout.
timerFunc = () => {
setImmediate(flushCallbacks)
}
} else {// 最后 都不支持的情况下 则使用setTimeout来兜底
// Fallback to setTimeout.
timerFunc = () => {
setTimeout(flushCallbacks, 0)
}
}
// 将回调函数cb包装成一个箭头函数push到事件队列callbacks中
export function nextTick(): Promise<void>
export function nextTick<T>(this: T, cb: (this: T, ...args: any[]) => any): void
export function nextTick<T>(cb: (this: T, ...args: any[]) => any, ctx: T): void
/**
* @internal
*/
export function nextTick(cb?: (...args: any[]) => any, ctx?: object) {
let _resolve
callbacks.push(() => {
if (cb) {
try {
cb.call(ctx)
} catch (e: any) {
handleError(e, ctx, 'nextTick')
}
} else if (_resolve) {
_resolve(ctx)
}
})
if (!pending) {
pending = true
timerFunc()
}
// $flow-disable-line
if (!cb && typeof Promise !== 'undefined') {
return new Promise(resolve => {
_resolve = resolve
})
}
}